Thursday, March 24, 2011

SECOND LIFE


1) The social life in Second life seemed as if it were a more personally subjective social media meeting place as opposed to something such as Facebook or Myspace. The reason being is that reality doesn't effect your social experience because you can create the person and world that you desire. As opposed to the one given or inherited, which turns up in social media sites.  

2) People converge in different meeting places in Second Life or simply by just walking around and talking to someone. The purpose seems similar to Google SketchUp, however within Second Life there seems to be a real community in which people share ideas, designs, or inner personalities. 


3) I found the game to be relatively easy to control my characters behaviors, I can be friendly and just cruise around or I can aggravate people. I found that other people in Second Life were relatively friendly, I interviewed someone named El Rijj about their take on the game and why they like it, therefore It seemed that the behavior of the people in Second Life was pretty accommodating.

4) People that I imagine are most attracted to SL are people who enjoy gaming, designing, or escaping reality for a better life. I believe this, because within the game, I was able to leave my tiny apartment and freely navigate around a beautiful scenario, escaping my feelings, bad weather, and pathetic savings. 

5)  I'm pretty sure you can buy nearly anything you want in SL, Five things I saw were,
  1. Mens clothing, I saw a mens jacket called the Alphamale, black for L 485 
  2. Art, I saw a sculpted Lion called Panthera Leo, for L750
  3. You can buy aircrafts, this week a Kinoshita from SF labs was for sale for L4,499, or L1000
  4. I different vehicles for sale, this week there was a 1968 Ford Mustang for L2000
  5. I even saw a private island for sale this week, one in particular was Commercial City Island, and I think it was free because it said L0.

8) List five people you met online per week and a) who they were and b) what they hope to get out of SL and c) how did they view you?
  1. El Rijj, he was a gothic avatar, he liked playing the game because he could create a world of his own despite having little money in real life. He thought it was pretty cool that I was able to play the game for a class, I told him I was doing research at SFSU for a digital media history class.
  2. The next character I interviewed was , Donatien Alphonse Francois, he plays because "I like it because it is a way to escape real life[13:44] donatienbathori: it's not that MY life is bad [13:44] donatienbathori: but I find that the real world can't entertain me very much [13:44]donatienbathori: is so tedious, and vulgar"
  3. I then interviewed someone names Shifty Gears, who was not very nice, I nicely asked why play and they said to escape reality as well as their life sucks, the interview was quick and rough.
  4. I then interviewed someone named Mal Swords who said they play because of the cultural diversity as well as escaping reality. They talked about how one can be anywhere in the world and play with character anywhere else in the world, its a way to "connect with others and get close to foreign cultures." The interaction was relatively negative.
  5. I then interviewed someone in french name Liotta Vin, This person enjoyed playing because of SL's ability to create anything from nothing, and escape the day to day. You can build without restriction, there is no torture, pollution, or pain. No suffering in SL 
    • It seemed everyone used this program simply to escape reality.


9) I only had one negative interaction with someone on the game, Mal Swords, other than that people were ecstatic to find that I was playing for school. As well as doing research regarding possibilities as well as why others play.

10)  People in SL are employed to make SL currency or they spend their real money in the game. There are virtual Stores where items are either free or for sale, people can also create their own things and sell them. 

11) It seemed that the SL economy was way better than the real economy, for two reasons, One, you can buy pretty much anything, and the second is that money doesn't define your life, but your desire to create and be creative, also the economy isn't failing!

12) If a person wants to live in a gothic medieval world they can, they can have wings and fly around, they can even date. Therefore it seems that people are able to pretty much do anything their innerself want but their reality restricts such as money, up bringing, or race. 

13) It seems that on the outside it's like a very very friendly mall, however I believe that people can get very close an intimate and create very intimate relationships. The game is very informal, I believe this because of the way I was causully able to interview people unlike in the real world peoples egos seem to shape them.

14) The rituals of everyday life were pretty similar to that of real life, people have property, shelter, a job, relationships.

15) I had a pretty positive experience once I had told people that I was a student doing research, however if I didn't tell them that it seemed that they assumed I was a Newb and they wouldn't really acknowledge me.

16) I would say that people are almost more friendly in SL than in real life. People seem very honest with their replies and they don't have tones of voices. 

17) From the point of a researcher, I learned that people use second life in order to interact in a vital world, leaving the real world behind and only taking certain elements of it. People come from all parts of the world and background, people are of all ages and occupations, and none of this information defines who they are in SL. It's as if people are over the trails and tribulations reality and are entering a matrix.


Thursday, March 17, 2011

WEEK 7 Questions!

1) Who invented the first computer game on the PDP1?
 Steve Russell was the first computer game inventor on the PDP1.
2) What was the name of the game?
The game he created was Spacewar! 
3) What was the name of Morton Helig's amusement device that let you smell, hear and see in 3D filmed experiences?
Morton Helig is responsible for creating the Sensorama! 
4) What early 1970s movie does an arcade console machine of Spacewar appear?
 Spacewar was seen in the film Soylent Green in 1973.
5) What was the name of the man who developed the first TV tennis game?
 Ralph Baer is the name of the man who first developed TV tennis.
6) Who was the man whose company Atari commercialized the idea of the arcade computer tennis game?
 Nolan Bushnell was the name of the man who founded Atari.
7) What was the name of this version of the game?
 Pong was the name of his version of the game.
8) What are vector graphics?
 Vector graphics are graphics that are based off of mathematical equations regarding geometry that display beams of light on the screen that constantly update themselves so the images on the entire screen can quickly appear live.
9) What types of games do vector graphics lend themselves to?
Vector graphics primarily lent themselves to games that were based on mathematical equations such as shooters where precision and quick responsive movement was key to seem real. Detailed static backgrounds also could be shown where the live images could be simple and quick to move.
10) When home computers were first made available, how did owners load games into them?
The first owners of computers had to load games onto by typing the game codes themselves. These codes were distributed by groups of enthusiasts as well as through early publications. They also loaded them using cassette tapes and later floppy disks.
11) What is the name of the 1985 film in which a young Matthew Broderick starts World War III with his home computer and modem?
 In the film WARGAMES, Matthew Broderick starts WWIII by hacking on his home computer.
12) From what sources did the designer of the Space Invaders aliens draw inspiration?
An early adaptation he had seen of H.G. Wells "War of the Worlds" was the early inspiration of the game Space Invaders.
13) What is the name given to the contemporary subculture of 8 bit music made with gameboys and other 80s game technology
 Chiptunes!
14) "Escape from Woomera" was a videogame which was used to draw attention to the plight of inmates at a remote detention center in desert town in what country?
Australia is the country where the prison that "Escape from Woomera" is based off.
-Sensorama Patent

Thursday, March 10, 2011

WEEK 6 QUESTIONS


1) Steve Mann describes his wearable computer invention as a form of architecture for one person.

2) Steve Mann's concept of opposing camera surveillance with "Sousveillance" is described as a form of “reflectionism,” or "inquire -in-performance." Steve Mann's idea of "reflectionism" is best described is best described as a way of surveilling the surveyor. After all if we established the establishment we should be able to created a mirrored image of itself to keep itself in check. If we survey the surveyor we are able to get what we want because after all it is supposed to be a democracy not a police state. 

3) Steve Man Talks about hidden cameras becomes more complexed if used in places that are more surveilled or "semi-public," such as malls. He then goes on to talk about how on the street, in public people become immersed in the playfulness of the camera and don't really mind being filmed whereas in more private places or "semi-public," people reacted much harsher and confrontation was much more prominent. 

4) The final paragraph sums up what Mann considers the benefits of "sousveillance" and "coveillance". The benefits are such ways of "surveying the surveyor," or keeping the establishment in check. Since the dawn of surveillance technology, the use has been primarily one-sided, therefore Mann suggest the use of portable surveilling technology enables individuals membranes of the larger network to unite and strategies against the lack of protection given by the surveyors. 

5)  In William J Mitchell's 1995 book "City of Bits" in the chapter "Cyborg Citizens", he puts forth the idea that electronic organs as they shrink and become more part of the body will eventually resemble clothing and eventually be woven into the fabric of cloth. 

6) A vehicle that knows where it is will able able to do quite a bit Mitchell list quite a few, such as, commentary on local history and listed agricultural products of an area.

7) Mitchell tells the story of Samuel Morse's first Washington-to-Baltimore telegraph message was, "what hath God wrought."

8) Donna Harroway in "A Cyborg Manifesto" argues that women should take the "battle to the border". Donna talks about what is at stake in this battle, things such as "…territories of production, reproduction, and imagination." These a extremely significant things at stake for women because Donna argues that they need to be heard and a utopian world with a one gender society is not possible.

9) The Utopian dream the Harroway is talking about is of a utopian genderless future society. A society where gender is completely transparent and not an issue. She suggest that gender isn't thrown out, but overtime dropped from society.


10)  I do believe that we are cyborgs, this is because of the type of technologies we use effortlessly and dependently daily. I wake up depending on an alarm clock, can interact with people far away live, on a cellphone, and I get around the city depending on traffic lights, MUNI times, and  other machines that are extensions of human desire. I have thought of humans as cyborgs since I first saw the first blue tooth cellphone devices. It was as if people we telecommunicating, lost in the matrix, or completely insane. I believe that the more we urbanize the more we become cyborgs because of our dependency on technologies. 




Thursday, March 3, 2011


Battlezone
Year of Publication 1980
Game Publisher ATARI
Game Developer  Ed Rotberg(in house) at ATARI 

1 The game genre is combat simulation/vehicular combat.

2  The game environment is just a green line drawing of a simple x/y plane, there is also simple objects on this plane such as cubes, prisms, pyramids, and volcanoes. 


3 The perspective of the player, is first person as if they were the tank.

4 The actual point of the game is to drive around as a tank, shooting at other tanks and killing them while dodging their fire. Occasionally a flying saucer scoots by the horizon and it is possible to earn bonus points from these objects .

5  The gameplay is very intuitive, run or die, kill or be killed, kill more and earn more. As far as the controls, they are very simple , the keypad arrows guide the tanks and turret movement.


6 The game play is patterned, the same objective on the same plane, against the same opponent,  

7 Although simple today, this game reveals quite a bit about technology of the time. The US Army commissioned similar programs, therefore it can be seen that this simple black and green vectored technology was cutting edge. The vectored screen keep refreshing itself so it seems live.


A. The ease of Battlezone, has a bit of a curve to it, once the player gets a solid grasp of the cross hairs and how to dodge other tanks, the rest of playtime is just refinement of these simple tasks. The game is pretty easy to understand and get better at.

B. Battle Zone is very enjoyable, so enjoyable it becomes addicting. Although death in the form of a cracked screen is always lurking, this game is very fun because its quick and you always just want to beat your last score.

C. The game is very engaging, and like I said above addicting, therefore you always want to do better, shoot more flying saucers, dodge more enemy fire, and definitely not hand the game over to someone else because of it's simple very interactive quality.

9 I had played this game when I was about 10 on a friends' brother's computer. I remember being very into it at a young age also because of it's simplicity.

10 This game reminds me of radar and military simulation or movies of that genre. Also the movie Tron, however I have only see  the preview for Tron, I am familiar with the vector line art. This also reminds me of CAD programs I have used.